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Dota 7.18
Dota 7.18











dota 7.18
  1. #Dota 7.18 update#
  2. #Dota 7.18 Patch#
  3. #Dota 7.18 pro#
  4. #Dota 7.18 series#

#Dota 7.18 update#

  • Recipe cost decreased from 900 to 700 (total cost decreased from 4600 to 4400) Gameplay Update 7.
  • dota 7.18 dota 7.18

  • Ancients Backdoor protection HP Regen increased from 90hp/s to 180hp/s.
  • Passive Gold per minute decreased by 15%.
  • Fountain Invulnerability now applies on respawn regardless of whether there's an enemy hero nearby.
  • (i.e: once after the first Tier 1 falls, once after the first Tier 2 falls, and once after the first Tier 3 falls)
  • Glyph of Fortification is now refreshed whenever the first tower of each tier falls for that team.
  • Outpost base teleport channel time increased from 5s to 6s.
  • Reworked the trees around Dire main jungle's rightmost medium camp.
  • Moved Bounty Rune further away from the river (to adjust for the ramp being deeper).
  • Fixed Megameepo and Fling being stealable by Rubick. Fixed Supernova created by Phoenix during Muerta’s Parting Shot stunning Phoenix when destroyed. Fixed Lone Druid Spirit created by Muerta’s Parting shot summoning a permanent Spirit Bear Spirit when he has scepter.
  • Moved Dire outpost further away from the river (to adjust for the ramp being deeper) Fixed Perseverance not being disassembleable.
  • Now, the research group has announced plans to pit their bot in a 5v5 matchup against humans.
  • Dire ramp is now deeper within the jungle (same position as before, but there's less high ground near roshan) Last year at TI7, Open AIs bot took out quite a few of Dotas top players in a 1v1 mid matchup.
  • Does not grant gold on deny and cannot be denied by hero abilities, e.g Demonic Conversion. Killing an enemy Flagbearer will grant you and each allied hero within 1200 radius bonus gold equal to 100% of a Melee Creep's bounty. Each team now picks two heroes per round before they are revealed, rather than just one. It has 40% magic resistance and an Inspiration Aura, which gives +3 Health Regen to all allies within a 700 range. Starting at minute 2 one of the melee creeps in every second creepwave is replaced by a Flagbearer.
  • Rescaled Streak Experience from x 2 - x + 8 to 1.25x 2 - 2.5x + 10 Fixed units never resuming proper pathfinding if they were ever unable to find a path forward (e.
  • We'll be following up with a closer look at these changes and their effects on the meta later this week. All previous versions were only available for DotA Allstars. Versions are updates that bring new content and balance changes to the game. For a list of all updates to the Dota 2 client, see Patches.

    dota 7.18

    One of the largest changes includes one of the most contested heroes of this meta, Io, whose Relocate now has a channeling duration rather than a cast delay. 0.00 to 6.69c (DotA Allstars) This article is about updates to the game's heroes and mechanics.

    #Dota 7.18 Patch#

    In the aftermath of the qualifiers, Valve released patch 7.18, doling out a sweep of buffs and nerfs.

    #Dota 7.18 series#

    TI6's Digital Chaos wasn't even a team until weeks before the event. Dota 2 patch 7.18 continues series of pre-International balance tweaks Some spectator favorites got some buffs, and heroes (and items) across the board got plenty of notable changes. Wildcard teams like CDEC rocketed to a 2nd place finish. And in previous years, we had a few teams surprise us, ones that were projected to finish lower in the standings. Version 7.

    #Dota 7.18 pro#

    With the end of the inaugural Pro Circuit season, this crop of TI8 teams looks to be one of the most competitive groups in recent years. OG swept through the group stages, while EG swept through the playoff bracket. While success wasn't guaranteed, they were favorites entering the qualifiers. Dota 2 Pro - iceiceice (Team Mineski) Play NP part 1 on Dota 2 7.18 Update PatchSeasonal Rank Medals New Ranked / MMR System Herald - Guardian - Crusader. The qualifiers offered few upsets, but had large stakes for teams like EG and OG, who opted to change their rosters, forfeiting their DPC points, and requiring them to fight through the gauntlet of the open and regional qualifiers. #TI8 /G2fmQMglyn- Wykrhm Reddy June 25, 2018 With a prize pool projected to reach above $20 million, even a last place finish at the event can net a mid-five figure prize. The Final Qualifying Teams For TI8 Image by Valveĭuring the main qualifiers, teams altogether played 246 matches to compete for the 10 qualifying spots for TI8.













    Dota 7.18